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The Colonizer

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The colonizer is enamoured . He is in love with the world, with its vibrant cultures and beautiful nature - but he cannot truly appreciate it. The colonizer hurts everything he loves because possession, subjugation, and hierarchy are the only ways in which he may conceive of the world. The colonizer loves the dances of the people and so he chains women in his palace. The colonizer loves the ferocity of the tiger and so he mounts its head on the wall. The colonizer loves the world and so he must mutilate it to make it his. Once mutilated, it is no longer the same world he loved before, and so the colonizer is always starving and hunting.   The colonizer is proud . He thinks himself the center of the world and the greatest thing in it, and everything around him is valued (truly valued, not simply lusted after) in accordance with how similar they are to him. The colonizer sees himself in the despotic tyrant, and so he speaks cordially with him. But his skin is too dark, his religion too s

Return to the Combat OSR

Welcome back everyone! I have finally returned to my blog after a weirdly long hiatus, and hopefully I'll be able to blog again about every one to two weeks. Things have just been very busy lately.   In this post I'm going to return to the Combat OSR that I've played around with before and revisit it in more depth. Hopefully by the end of this post I'll have a list of core principles and some suggestions for houserules and gameplay changes. I'm also going to start it off with some musings on motivations and play cultures - feel free to skip that if you'd like.   Motivations The reason I'm revisiting the Combat OSR is due to a recent playtest of Jangli I ran. Character creation went well, the actual gameplay went fine, and when a fight came up the party jumped right in, rather than running like a good OSR party might do. Part of the reason they fought was because this group of players wasn't my usual Mausritter table and weren't super accustomed to