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Showing posts from July, 2023

Play Report and Game Review - Chapel of Peace (Mausritter)

A while ago I tried my hand at GMing Mausritter with the Chapel of Peace adventure from the Adventure Collection. Since that was one of my first OSR adventures (and definitely one of my favorites), I thought I'd write up a play report on how it went and what my thoughts were, coming from a previously D&D 5e background. Beanless fools, you know who you are! Stay out! Prep Prep for the Chapel of Peace was ridiculously easy. I read through the premise on the first page, printed out everything I needed, and I was all good! Unlike in D&D, where I might prep a bunch of encounters and nudge the heroes towards a fight every hour or so, I had a handy list of 6 random encounters on the second page, which was more than enough for a fighting game like D&D, far more than enough for Mausritter. I ended up only using one of those random encounters, specifically the 2d6 wandering converts, and even in that encounter no fights broke out. Compared to D&D (I'm going to do this a

Current Progress and Current Issues

Hey y'all! First real post of the year and it's time for some actual content. I've made a lot of progress on the game so far, given that I started only a week ago. The Introduction is written (albeit badly), and the Character Creation , General Rules , and Combat chapters are polished enough for a first draft. All that's left now are Magic , Wilderness Exploration , and Creatures . So far, the game runs a lot like Brighter Worlds without the Callings, and maybe with a teensy bit of additional combat strategy. Adding a sort of zone-of-control feature felt like a good choice, which will help get encounters to be a bit more strategic overall (we'll get to that when we do the Creatures chapter). I'm currently working on the Magic section, where I've got spell-based magic (known as j ādu ), potion magic (known as... potion magic, sadly), and boons. J ādu is easy to design, it's very similar to Cairn or Brighter World's base magic systems. Potion magic

Bogblins and Jangli

Hey everyone! This is the very first post to Bogblins (bog + goblins). It mostly exists to catalogue my rambling thoughts while designing my own RPG, but is also gonna be a sort of campaign diary for my home game, with some additional random thoughts on RPGs, fantasy, representation, and a mix of the three. To start off, a little about me: Hi! I'm a writer, RPG player (and I guess an RPG designer now), and book reading enthusiast. I'm also a professional dancer! I'll also give y'all a little info on my game. Jangli is my (hopefully) rules-light RPG inspired both by Western Indian folklore and typical Western European fantasy. It's meant to follow the New School Revolution style of play ( see here ) and is mainly inspired by Into the Odd, the GLOG, and Mausritter. In terms of video games, it's like a cross between the latest two Legend of Zelda games and Raji. Is it finished? Not at all. Does it exist? Barely. But the concept is there, I'm gonna be making it,