Posts

Showing posts with the label Mausritter

How I Prep Pointcrawls

Image
Hi! I hope y'all have had a happy Halloween (and a happy Diwali)!   In this post I wanted to detail how I prep my pointcrawls! This isn't about prepping for the purpose of publishing, but about campaign prep and weekly session prep, the kind of stuff that you do at the table. To start, let's get some guiding principles out of the way. 1) Easy to prep -- I have a busy life! Prep should take an hour tops. 2) Consistent -- I want a regular system for session prep. When designing the campaign, I tend to start creative and untethered, but once I get down to the weekly session prep, I want the process to be very consistent and logical. 3) World-First -- Prep situations, not plots. As in, prep a world with conflict that involves the characters, but don't prep outcomes. Let them occur naturally as a result of character-world interaction. Ok, principles done! For my actual prep notes, I'll break it into two parts. The first is campaign prep - it's about how I set up the...

Play Report and Game Review - Chapel of Peace (Mausritter)

A while ago I tried my hand at GMing Mausritter with the Chapel of Peace adventure from the Adventure Collection. Since that was one of my first OSR adventures (and definitely one of my favorites), I thought I'd write up a play report on how it went and what my thoughts were, coming from a previously D&D 5e background. Beanless fools, you know who you are! Stay out! Prep Prep for the Chapel of Peace was ridiculously easy. I read through the premise on the first page, printed out everything I needed, and I was all good! Unlike in D&D, where I might prep a bunch of encounters and nudge the heroes towards a fight every hour or so, I had a handy list of 6 random encounters on the second page, which was more than enough for a fighting game like D&D, far more than enough for Mausritter. I ended up only using one of those random encounters, specifically the 2d6 wandering converts, and even in that encounter no fights broke out. Compared to D&D (I'm going to do this a ...