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Showing posts from July, 2024

Crafting a Pitch

Hey everyone! I'm back after... 2 months? That's a long time!. I'll keep this post short, it's really just a brain dump as I work out pitches for my personal campaigns . In the next week or two I'll put something more substantial on y'all's plates, once I get back into the swing of things. Anyways, today we're going to talk about making a pitch - what, why, and how. The What and Why A pitch is a short bite of information that describes what your game's about. Here I'm using game to mean anything from an RPG system ( Mork Borg is a game) to a personal campaign or adventure (someone's playthrough of Honey in the Rafters is a game). Pitches should be short, really short in my opinion. They ought to be just enough to get the players an idea of what the campaign is about, who their characters might be, and what tropes or genre conventions might exist. Essentially, a pitch calibrates the players' expectations.   Pitches also direct the play