Play Report and Game Review - Chapel of Peace (Mausritter)
A while ago I tried my hand at GMing Mausritter with the Chapel of Peace adventure from the Adventure Collection. Since that was one of my first OSR adventures (and definitely one of my favorites), I thought I'd write up a play report on how it went and what my thoughts were, coming from a previously D&D 5e background. Beanless fools, you know who you are! Stay out! Prep Prep for the Chapel of Peace was ridiculously easy. I read through the premise on the first page, printed out everything I needed, and I was all good! Unlike in D&D, where I might prep a bunch of encounters and nudge the heroes towards a fight every hour or so, I had a handy list of 6 random encounters on the second page, which was more than enough for a fighting game like D&D, far more than enough for Mausritter. I ended up only using one of those random encounters, specifically the 2d6 wandering converts, and even in that encounter no fights broke out. Compared to D&D (I'm going to do this a